The Warming Table mixed reality experience
Award-recognised mixed reality experience

The Warming Table.

A mixed-reality game exploring how everyday food choices contribute to climate change — turning environmental impact into an immediate, shared and playable experience.

Mixed Reality University of the Arts London Multiplayer Experience 2025
Innovate UK Immersive Tech Awards 2025
Best Immersive Game Award winner
The Rookie Awards Immersive Media finalist
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00 / CONCEPT

FOOD on our table affects the planet.

Around 1/3 of global greenhouse-gas emissions comes from the food industry.

The Warming Table is a mixed-reality experience in which players work together to make food choices while balancing survival and environmental responsibility.

The table represents our daily grocery choices — creating a direct metaphor between the food placed on our tables and the impact placed on our planet.

The mixed-reality table filled with food items selected by the players
The shared table makes every food choice visible to the whole group. What we place on the table shapes the world around it.
01 / CONSEQUENCES

The real cost isn't on the price tag.

01

Food Choice

02

Carbon Impact

03

Environmental Change

Players shopping for food during the first stage of The Warming Table
Players shop without money. Every item is paid for through its carbon footprint. The planet picks up the bill.
Players shopping for food during the first stage of The Warming Table
Table with food items with revealed true CO2 costs. The planet suffers.
02 / GAMEPLAY

Survive the week.

Survive the week. Preserve the island. Waste nothing.

Players are invited to spend a week on a beautiful, biodiverse island. Their task is to survive while protecting the natural world around them.

The catch is that the water rises as their carbon footprint increases. Every item of food has an expiry date, and players must decide whether to eat, freeze, share or waste it before time runs out.

They cannot consume everything at once, so survival depends on careful planning, communication and resource management. Rather than presenting climate data as an abstract statistic, the experience makes the consequences of collective decisions visible in real time.

  1. The island in a healthy state with clear water and thriving biodiversity
    01 · Low CO₂

    Healthy

    Careful food choices keep the island balanced, biodiverse and above water.

  2. The island under environmental pressure as the water level begins to rise
    02 · Rising CO₂

    Under pressure

    Waste and higher-carbon choices raise the water and place the ecosystem at risk.

  3. The island in its worst environmental state with high water levels and damaged biodiversity
    03 · High CO₂

    Critical

    The highest footprint transforms the landscape and pushes the island towards collapse.

03 / MULTIPLAYER

Four players. One ecosystem.

Four people sit at the table and take on four different roles. Each player can see and do something the others cannot, turning climate responsibility into a collective challenge that can only be solved through communication and teamwork.

PLAYER 01

Food Analyst

Can see the carbon footprint of every food item and reveal its environmental cost to the group.

PLAYER 02

Food Manager

Can pause expiration by freezing food, but only three items can be frozen at any one time.

PLAYER 03

Food Observer

Can see the expiration countdown for every item and warn the group before food becomes waste.

PLAYER 04

Dietitian

Can see every player's health bar and wellbeing status, helping the group balance survival and nutrition.

04 / DEVELOPMENT + TEAM

Built across disciplines.

Four people. Multiple disciplines. One shared vision.

The project was developed by a team of four in response to a client brief from UAL and UNIT9 as part of our curricular work. I took on the role of project lead, guiding the work from research and concept development through to the functional mixed-reality prototype.

Following submission, the project was taken forward for further development and put forward for the Innovate UK Immersive Tech Awards. The interdisciplinary process brought together creative direction, game design, XR development, real-time interaction and 3D animation.

Meet the four-person team behind The Warming Table.

Portrait of Kewin Skrzekut

Kewin Skrzekut

Project Lead · Creative Coder · XR Developer

Research and creative direction.

Portrait of Lexiy Leyui

Leyi Zhou

XR Developer

Research and creative direction.

Portrait of Yipping Li

Yiping Li

XR Developer

Research and creative direction.

Portrait of Kris Harris

Kris Harris

3D Animator

Research and creative direction.

05 / RECOGNITION

Recognition.

The Warming Table

What we choose to consume becomes part of the environment we create.